
Games By Jarory

Star Wars Jedi: Survivor
I worked on Star Wars: Jedi Survivor as a Narrative Designer. I worked on Voice Over and story pacing as well as prototype narrative systems for various levels including the opening of Coruscant, the Lucrehulk, the Forest Array, Dagan’s Abode, and various parts of Koboh and Jedah. Additionally, I prototyped the systems for the opening walk and talk sequence with AI companions escorting Cal. Finally I implemented and even wrote some dialogue for the Boss VO systems and the BD-1 call and response system.

Marvel Strike Force
Working as a character integrator and tools developer, I design and create characters as well as improve and maintain the pipeline tools needed to produce quality characters at a rapid pace.

Madden NFL 20 - This is Madden Official Gameplay Launch Trailer
I worked on Madden 20 as a Technical Designer. I helped create the Scenario Engine, text message system and UI, and implement tools to allow the narrative team to easily generate new scenes in the game. Further I helped edit or author multiple text message scenarios.

Scamp: High Hat Havoc
A 3D fantasy action-platformer, I served as Development Director and Technical Designer for the project. I worked on the core mechanics, the dialogue systems, and helped manage a team of 19 students. The game was developed in Unreal using C++ and Blueprints. You can check out the beta here.

Hupia
Hupia is a Taino inspired game developed during Train Jam 2018. In this puzzle platformer you play as Locou who has died and become an Hupia, a spirit. You must journey between worlds to appease the Lord of the dead and make your way back to the land of the living. You can find a copy here.